10 March 2016

The tricks to a good HTML5 game - Part 3 - Touch events and Modular code

Making an HTML5 game , Like any other programming project, comes with it's own peculiarities .As I worked on Space Zombies ,I noticed the seemingly "easy" way of doing things is actually less productive and at times can even reduce performance.



This is part 3 in a series of posts , read the first part about animations and game loop here.and the second part about canvas redraws and clearing here .